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Company of heroes 2 ardennes assault
Company of heroes 2 ardennes assault






company of heroes 2 ardennes assault

For lead campaign designer, Mitch Lagran, permadeath fulfils one key purpose: “we want there to be consequence to decisions. It's a better fit for the US forces in the Ardennes, famously cut off from reinforcements during the siege of Bastogne.

company of heroes 2 ardennes assault

I'm reminded of 1998's Warhammer: Dark Omen, which carried a particularly gruelling implementation of a similar system. When you get one of those setbacks the hope is the player's going to reassess their situation.” “There's not a sort of hard line 'you just played a mission and completely screwed yourself', it's a lot of setbacks.

company of heroes 2 ardennes assault

If you're looking for that type of experience, similar to XCOM, you can have that,” he says. An obvious first question for game director and Relic veteran, Quinn Duffy, then: if you keep throwing men recklessly to their doom, can you completely screw yourself before the campaign is done? “You can screw yourself over and you can sort of lose, and we've built it with the hardcore audience in mind for that.








Company of heroes 2 ardennes assault